TAPORBIT STUDIOS

DEVELOPMENT LOG

DEVELOPMENT LOG

DEVELOPMENT LOG

Stories from across TapOrbit Studios—what changed, why it mattered, and what we learned while building our games.

Stories from across TapOrbit Studios—what changed, why it mattered, and what we learned while building our games.

LATEST UPDATE

HOW OUR GAMES TAKE SHAPE

HOW OUR GAMES TAKE SHAPE

Behind-the-scenes development notes from TapOrbit Studios, grounded in real milestones and paired only with approved human-made assets.

Purple Moth enemy animation preview for Everlasting Odyssey on a neutral grey development background

Everlasting Odyssey

Art & Animation

SEPTEMBER 29, 2026

ANIMATING THE MOTH AND WASP ENEMIES

ANIMATING THE MOTH AND WASP ENEMIES

A progress update on the Moth and two Wasp enemy animations being developed for Everlasting Odyssey, including loop timing and combat readability.

PREVIOUS UPDATES

Zombie Citizen current alpha arena encounter with multiple zombies closing in on the player

ZOMBIE CITIZEN · DEVELOPMENT UPDATE · SEPTEMBER 25, 2026

BUILDING ZOMBIE CITIZEN’S FIRST ARENA AND ENEMY-SPAWNING LOOP

Zombie Citizen current alpha crafting screen showing weapon upgrades and material costs
Zombie Citizen current alpha crafting screen showing weapon upgrades and material costs

ZOMBIE CITIZEN · DESIGN NOTES · SEPTEMBER 23, 2026

FROM LEVEL-UPS TO CRAFTING: BUILDING THE PROGRESSION LOOP

Zombie Citizen current alpha crafting screen showing weapon upgrades and material costs
Zombie Citizen current alpha crafting screen showing weapon upgrades and material costs

ZOMBIE CITIZEN · DESIGN NOTES · SEPTEMBER 23, 2026

FROM LEVEL-UPS TO CRAFTING: BUILDING THE PROGRESSION LOOP

Zombie Citizen current alpha crafting screen showing weapon upgrades and material costs

ZOMBIE CITIZEN · DESIGN NOTES · SEPTEMBER 23, 2026

FROM LEVEL-UPS TO CRAFTING: BUILDING THE PROGRESSION LOOP

Zombie Citizen current alpha combat with the player firing projectiles at approaching zombies
Zombie Citizen current alpha combat with the player firing projectiles at approaching zombies

ZOMBIE CITIZEN · DEVELOPMENT UPDATE · SEPTEMBER 21, 2026

REBUILDING ZOMBIE CITIZEN’S COMBAT AROUND PROJECTILES

Zombie Citizen current alpha combat with the player firing projectiles at approaching zombies
Zombie Citizen current alpha combat with the player firing projectiles at approaching zombies

ZOMBIE CITIZEN · DEVELOPMENT UPDATE · SEPTEMBER 21, 2026

REBUILDING ZOMBIE CITIZEN’S COMBAT AROUND PROJECTILES

Zombie Citizen current alpha combat with the player firing projectiles at approaching zombies

ZOMBIE CITIZEN · DEVELOPMENT UPDATE · SEPTEMBER 21, 2026

REBUILDING ZOMBIE CITIZEN’S COMBAT AROUND PROJECTILES

Everlasting Odyssey battle forecast previewing an action against a target

EVERLASTING ODYSSEY · DESIGN NOTES · SEPTEMBER 8, 2026

DESIGNING A BATTLE FORECAST THAT SUPPORTS DECISIONS

DESIGNING A BATTLE FORECAST THAT SUPPORTS DECISIONS

Zombie Citizen survivor facing a crowd of zombies

ZOMBIE CITIZEN · DEVELOPMENT UPDATE · SEPTEMBER 7, 2026

BUILDING ZOMBIE CITIZEN’S FIRST PLAYABLE SYSTEMS

Zombie Citizen survivor facing a crowd of zombies
Zombie Citizen survivor facing a crowd of zombies

ZOMBIE CITIZEN · DEVELOPMENT UPDATE · SEPTEMBER 7, 2026

BUILDING ZOMBIE CITIZEN’S FIRST PLAYABLE SYSTEMS

Zombie Citizen survivor facing a crowd of zombies
Zombie Citizen survivor facing a crowd of zombies

ZOMBIE CITIZEN · DEVELOPMENT UPDATE · SEPTEMBER 7, 2026

BUILDING ZOMBIE CITIZEN’S FIRST PLAYABLE SYSTEMS

FOLLOW DEVELOPMENT

FOLLOW DEVELOPMENT

New development stories will be published as they are reviewed and ready. Get in touch or follow TapOrbit Studios for future updates.